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Talon Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
CBaseDefinition of a base. A base will be built underneath/inside a cityblock
CCityDefinition of a city. each city will contain at least one base
CCityBlockDefinition of a city square
CDebugGeneral purpose logging class
CFactionDefinition of a faction. These are players, countries, global organisations etc
CGameElementBase class for all game elements
cityLocationLocation within a cityscape is on a 3d grid
cityMapDefinition of a map of a city
CModuleThis is the base class for all external modules
CPlanetDefinition of a planet, each planet contains a collection of cities
CSolarScapeSolarScape background display
CWindowManagerSingleton object to manage all windows displayed on screen
CWindowManager::EventCustom event structure
CWindowManager::WindowDataData storage for each window
geoLocationLocation on a planet is on a 3d long/lat grid, with altitude
solarLocationLocation in the solarsystem is a distance from a fixed point, on a course set in degrees
tacticalLocationLocation on a tactical map is on a 3d grid
tacticalMapThis is the definition of a displayable map for the tactical display

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